Posted November 20, 2025 by LeZellus
#sounddesign
Documenting the journey of a small island… and a drifting piston.
Welcome to the very first IsleDrift devlog! This marks the beginning of a long adventure where I’ll share the game’s evolution — from gameplay tweaks to artistic touches, and everything in between.
You can play the current build for free, directly in your browser here: https://lezellus.itch.io/isledrift
This update is all about making the game feel better — visually, audibly, and mechanically. A lot of polish to give more personality to your lonely little piston wandering through fragmented islands.
The character now emits a soft dynamic light, helping shape the environment and adding a subtle atmospheric layer. It makes exploration more immersive, especially in darker zones.
Previously, platforms stayed in the state you left them. Now, when you die, everything resets cleanly, keeping each attempt consistent and fair.
A new Iris transition closes in when the character dies, improving flow and softening restarts.
A dedicated sound now plays when the player dies, adding clarity and reinforcing the feedback loop.
Coins are now scattered around levels, giving players optional challenges and extra exploration incentives.
Completing a level displays a new results panel showing:
This adds replayability and better progression tracking.
You can now navigate through levels with a simple and clean selection menu.
Menu structure has been reorganized for a smoother, more intuitive experience.
Overall audio has been polished to create a more coherent and atmospheric soundscape.
The save system is now more reliable and ready for future progression features.
This update put a strong emphasis on polish and feedback, helping IsleDrift gain identity and coherence. Thanks for reading this first devlog — more updates are on the way, and the next one will push the gameplay even further.