Posted November 20, 2025 by Starfall Software
Its officially been 2 months since I first broke ground on Crypt Walkers. And honestly, I’m pleased with where its heading.
I was hoping to be much further along by this point, but sometimes thats just how the cookie crumbles. The game is still quite primitive, but I also see some glimmers of what I intend for it to become.
See the changelog for the details, but I’ll sum it up as, it just feels much better now.
On the downside, I’ve removed gamepad support, with no plans for reviving it in the foreseeable future( …but never say never ). I really wanted this to be playable on consoles and steam deck and switch. But, I also have a certain vision of how the game should play. With spell targeting becoming more prominent now, and some other magic related stuff I’m thinking about, I just don’t see it working all that well with a game pad, without watering things down.
I did try to make it work, but I also can’t lose anymore time or energy on it. If its devoting time to gamepad support, vs all of the other areas where this game is lacking, its a mostly easy choice. The lord giveth, and the lord taketh.
Anyways, to the changelog!
Let’s see what December brings. Toodles. -Tim