Devlogs
Future Plans - Devlog 0.0
Posted November 19, 2025 by mysa
#planning #future #updates
Since the project has found an end with the submission to my course, it will now take longer to really finish.
I will work in my free time, if i have some ( i sadly havb another projects going on) But in the Semester holidays i will definitely work on that).
But here are some things i've written down, wich might be new features/updates in the future:
- Balancing
- base-stats
- item-stats to have more effect
- nerf defense
- prices
- xp and money drops
- waves difficulty and length (maybe logic)
- mob strength -> more easy to kill in early game
- mob-strength/xp scaling
- Mob Blocking
- Passive Skill UI
- Dash CD visuals (not only the dots)
- Passive-Effects effects (Bleeding-, Healing-Visuals particles etc.)
- More Passive Skills
- Invulnerability after Dashing
- More Attack-Speed when standing still
- Ricochet
- etc.
- Active-Skills (Activating through the Buttons 1-6)
- Mob-AI -> better pathfinding
- new stats like bullet-penetration
- Long-Term:
- Rougelite -> having progress outside of the runs
- Achievements
- Different Maps
- Obstacles