Posted November 19, 2025 by JonathanPirone
#update #bugfix #audio
Hey everyone! In the newest update to 20 Seconds To Oblivion, I made some necessary changes that are quite impactful on the user experience:
- Enemy spawns after death: Previously, if the player died by colliding with an enemy ship, rock, or missile, the spawner kept running and enemies would continue to flood the screen. I've centralized the death handling so that all spawners stop correctly and existing enemies/hazards are cleared when the player goes down. Now, no matter how you die, the game resets cleanly.