Posted November 19, 2025 by David Kviloria / SKYSTAR GAMES
My another weekend project. A low-resolution, real-time software voxel ray tracer with emissive materials, reflections, shadows, ambient occlusion, and block-based world editing. implemented in C++ and SDL2 and ported to webasambly.
Try it: https://davidkviloria.itch.io/voxel-software-raytracer