Devlogs
Bug Fixes!!
Some issues I've noticed after the game's V1.2 update have now been fixed and some changes have been made to the game!
- When entering a new floor, the map actually changes and creates a new "map"
- Doubled the amount of HP of all classes to achieve a more "Turn-based" feel to the game
- The stats of all classes didn't adjust accordingly to the spec sheet --> Adjusted the stats of all classes so they actually have a difference in speed, health, etc
- Class spec sheet now displays the instant ko % as well as the flee stat
- Adjusted the instant ko % and flee stat of all classes to increase differentiability
- When sleeping, the new health is highlighted for the player to notice what had changed
- Adjusted the number and location of "safe spots" in the 5x5 map
- Fixed final boss not appearing
- Adjusted Instant ko% to increase difficulty