Devlogs
Accessibilty Update
Edit: some of this info is outdated, instead of keeping this up to date, I'll be adding to the wiki I set up for this game. So you can find these updates here: https://infinicrawl.fandom.com/wiki/Updates_2019
Working on making some changes to make it easier for visually impaired users to play using screen readers and doing some updates at the request of a few users.
- Changed some of the stat blocks to be rendered in plain text instead of text boxes (though they still visually appear to be text boxes).
- Updated the inspect button to allow getting stats from weapons and armor.
- Added the ability to export/import a game text on the front screen. Before you start a new game you can paste in a game save from a different device.
- Started adding aria regions and roles to help accessibility
- Added a ton of new enemies, and enemies that are unique to different dungeon types
- Added a button that will reload the event log, which will prompt screen readers to read off the last events in reverse chronological order (newest first)
- Converted top tabs to level 2 headings, middle tabs to level 3 headings and stat blocks to level 4 headings. That way screen reader users can tab through the with the number keys.
- Added accesskeys for quick access to commonly used functions. I plan on making a way to customize these later. For now:
- 1/2/3/4 access the stats/traits/prestige/heirloom tabs.
- q/w/e access the pack/event/gear tabs (w also accesses the shop tab when a merchant is present).
- The action buttons may seem a little weird, but its based on frequency of use:
- ] = explore
- [ = fight
- " = search
- p = potion
- ; = food
- o = run
- z = dismiss merchant
- x = reload event log