Posted November 19, 2025 by meapps
#2D #Clicker #Exploration #Idle #Incremental #Minimalist #prestige #resource-management #Singleplayer #upgrades
Thank you for the support and playing.
Martin
This update is a big mix of UI polish, localization work, core system refactors, and end game mechanics. It also rolls in all the work from 0.8.0 (Upgrades Tab + Prestige Click Power), so if you haven’t played since then, there’s a lot waiting for you.
The game is now properly localized end-to-end:
All Quantum Prestige UI, Upgrades, Worker categories, Market, and Main Menu text now use translation keys instead of hardcoded English.
Worker category tabs (“Basic / Advanced / Specialist / Research”) are translated, keyboard shortcuts [Q][W][E][R] still work in every language.
Main menu translations are now complete for all 14 supported languages, including Arabic, Japanese, Korean, Polish, Romanian, Turkish, and Ukrainian.
Many missing/mismatched strings were fixed (upgrade unlock conditions, stats labels, help text, boss names, etc.).
Language changes now update immediately in the UI (no restart required).
If you like playing in your native language: this is the build to do it.
The main menu went from “functional prototype” to “actual game menu”:
New background image (dark green circuit board theme) using embedded assets.
All main buttons now use a custom button background texture for consistent styling.
Continue now correctly reflects whether a save exists (instant visual update after deletion).
Fully working Delete Save button:
Shows a confirmation dialog.
Deletes the platform-specific save file.
Updates the Continue button state immediately.
Fonts now initialize on the first frame, so the menu no longer renders with missing fonts or fallback glitches.
Language changes in settings instantly update main menu button text.
All assets are now embedded into the binary using rust-embed.
No more external asset files needed: you ship and run one executable.
Asset loading states and progress bars are simplified away – everything is available from the start.
Fonts, audio, icons, and background images all load from embedded data.
Trade-offs: bigger executable, but simpler deployment and fewer “path not found” surprises.
Full state flow is now: MainMenu → Loading → Playing.
Main menu now cleanly initializes all gameplay resources when:
Starting a new game, or
Loading a saved game (or falling back to new game on load failure).
Continue and Save systems are now restricted to the Playing state:
No more trying to save during the main menu / loading screens.
Auto-save only runs during gameplay.
Fixed Windows stack overflow on startup by increasing stack size and removing heavy translation calls from Default constructors.
Result: starting, continuing, saving, and deleting saves all behave the way you’d expect.
The Automation tab is now a complete, polished interface:
Cards for all 5 automation types (Auto-Digger, Plasma Drill, Drone Swarm, AI Core, Quantum Excavator).
Cost display with icons and affordability colors.
Real-time production preview and total counts.
Visual styling now matches the Upgrades tab (same fonts, colors, layout, and button placement).
Automation cards are sorted (owned first, then by cost) for readability.
A brand-new Market lets you trade late-game resources:
Unlocks via a dedicated “Resource Exchange Market” research.
Slider-based exchange UI with live preview of output and fees.
Dynamic fee system:
Base fee + scaling based on total blocks + per-exchange penalty (up to a cap).
Supports trading between Crystals, Uranium, Dark Matter, and Quantum Bits.
Fully localized into all 14 languages.
This gives you a flexible way to smooth out late-game resource bottlenecks at a cost.
From 0.8.0 + 0.8.2 combined:
Upgrades Tab is now fully functional and nicely styled:
Larger fonts, compact layout, clear cost/effect breakdown, and unlock requirements.
Diminishing returns for repeated purchases to avoid exponential breakage.
All upgrade names, descriptions, labels, and unlock conditions are localized.
Prestige Click Power now scales with a hybrid formula:
Linear + square-root progression, strong early rewards without infinite growth.
Fixed multiple Prestige bugs:
No more exponential click power on save/reload.
Lifetime stats are preserved correctly.
Upgrades and research re-apply correctly after prestige.
Energy system rework:
New energy-focused upgrades & a high-tier Dimensional Energy Core research.
Fixed energy initializing as 0.0 / 0.0.
New end-game upgrades boost max energy, regen, and lower consumption for Plasma tech and workers.
Worker research tree and research workers now reset correctly on reset and prestige.
Research workers appear in UI immediately after being unlocked.
New Research Worker Achievement set (8 achievements) with powerful rewards and full localization.
Worker category tabs now include a Research category, with proper keyboard shortcuts and translations.
Worker visual improvements:
Merging visuals adjusted so merged workers are noticeable but not huge.
New merge animation stages with cooldowns and particle effects.
Smoother movement, rotation, mining feedback, and floating text for mining hits.