Posted November 19, 2025 by RGreen
Fixed an issue where stars were generating at incorrect sizes.
Fixed a problem causing sector sizes to expand excessively when placing POIs.
Fixed warpgates not aligning correctly with the sectors they connect to.
Fixed FPS drops caused by asteroids spawning on top of other objects, resulting in unnecessary physics collisions.
Pulse Drive now automatically disengages when entering a POI’s radius.
Added a 1.5-second grace period to Pulse Drive auto-stop, allowing players to pulse past or away from nearby POIs.
Updated distance units for clarity:
1 unit = 1 meter
1,000 m = 1 km
1,000 km = 1 AU
The “Set Destination” button in the Market UI now automatically creates a waypoint to the selected station.
Off-screen asteroid indicators now appear at 20% alpha to reduce UI clutter.
New game generation now begins with 200 sectors for a larger starting universe.
Implemented a new Waypoint System with on-screen waypoint icons for navigation.
Added a Destination / Waypoint / Route widget in the upper-left corner when a destination is active.
Introduced a fully featured Target Window, displaying:
Target Name
Authority & Logo
Authority Role
Reputation Status
Bounty (if applicable)
Ship Class
Distance