Posted November 26, 2019 by Oscar Mendonça
After a bit more feedback received on 0.4, a lot of people pointed that the game felt too automated, with nothing to do and hook the player. Which is true. So after thinking about a few different options, and how it will work, I've come up with a few changes that hopefully will steer this game in the right direction. However further tweaking might be needed!
First think is that Upgrade points can now be reset. Changes like today will mean players would spend points in a different way, so it makes sense to allow them to be reset and spend in a different way.
The ships now start firing manually. You need to click a button to arm the ship, at which point it will have X amount of rounds to fire (different from ship to ship). Projectiles fired while the ship is manually armed do 100% of the calculated damage.
Two new upgrades also introduce automation again: Auto fire and Auto loader. Auto fire enables ships to fire automatically, and increases the damage those projectiles do. It starts at 20% of calculated damage, up to 100%. However, this means that if you have the Auto fire at level 5, and arm the rounds manually, the projectiles will be doing 200% the calculated damage. So there's a reason to click, even after unlocking the Auto fire. This should also allow the player to progress a little bit further in the game.
Auto loader increases the number of rounds a ship has by 100%, up to 300%. This means you will need to click less times, since the rounds last longer.
Another change was the levelling of ships. It can now be done during missions, and the XP earned is added to the global pool during the mission. Again this will allow to push a little bit further in the missions.
And finally some tidying up of the notifications, with ability to have them in a queue, and all display in the same area as well (top of the screen).
Full changelog