Devlogs
Demo Update v.0.1.13 - “Walls, Rerolls, and 28 Songs of Chaos”
Highlights
- Elites behave. Their skills no longer spawn outside the arena; everything spawns inside walls like a law-abiding void creature.
- Reroll is in. Don’t like your upgrade options? Reroll right there in-run.
- Rarity is in. In-game upgrades now have rarity tiers with tuned weights—especially for Attack Power and Attack Speed.
Performance (a.k.a. the Big Chill)
- Ward Totem optimized; no more stutters when it lands.
- Corruption Trail / Radiant Trail refactored; heavy moments are smooth.
- Separation logic tuned for large crowds; CPU bonfires extinguished.
Audio & Music
- The run music was a lullaby. So we added ~28 dynamic tracks that rotate every run, plus 11 menu tracks that shuffle outside runs. Every session sounds fresh.
UX & Quality of Life
- Dash cooldown display bug after “cooldown down” effects—fixed.
- Reroll keyboard & gamepad placeholders—added, so you always know the inputs.
- “Having a bug? Reset the game” button—added for quick recoveries.
- ESC after win/lose now returns you cleanly (no more accidental pause tries).
- Critical hits got a shiny icon. Crunch meets clarity. Next updates will have critical hit chance and damage.
- Flask count is now 3. Also, Flask Cooldown Reduction was removed to keep resource timing crisp.
- Disclaimer & Ancient Bestiary open/close skip bugs—fixed.
Systems & Rewards
- Boss & Elite rewards: 2x XP and refreshed drop tables. Risk up, reward up.
- Main Upgrade early unlocks are now achievement-gated (earn it, keep it).
- Main Upgrade costs are higher; economy pacing is cleaner.
- Per-level scaling: previous +2% felt stingy, so we moved to +4% for better early-mid momentum—tempered by the new rarity weights to avoid late-game overflow.
Language & Text
- Percentage (%) formatting standardized across languages.
- In-game tooltips now update properly when you switch language.
- German pass completed. Umlauts are happy.
Lore & Collection
- Ancient Book/Bestiary added: enemies show as GIFs in-game; when new entries unlock, you’ll see a “Bestiary updated” toast on the right side. Knowledge is power (and cosmetics).
- itch.io demo is now live. Another doorway to the temple—mind the gravity.
TL;DR Patch Notes (one breath)
- Bugfix: Elites spawn inside walls
- Upgrade screen animations
- Reroll added
- Rarity added (AP/AS weights tuned)
- Ward Totem perf
- Corruption/Radiant Trail perf
- Separation perf
- Dash CD UI fix
- Reroll & gamepad placeholders
- “Reset game” button
- ESC exits end screens properly
- Crit icon
- Flask = 3, Flask CD reduction removed
- Boss/Elite = 2× XP + new drops
- Main Upgrade early unlocks via achievements
- Main Upgrade costs increased
- Per-level scaling to +4% with rarity balancing
- % formatting standardized
- Tooltips refresh on language change
- German localization pass
- Bestiary with GIFs + update toast
- itch.io demo live
That’s the batch! Try a few runs, abuse the reroll (responsibly), and tell us how the new music mix and rarity curve feel in the wild.
Guard the light. Bend the shadow.