Posted November 19, 2025 by Quincy Stokes
#art #bugfix #qol
Lots of QoL changes and bugfixes found from some playtest sessions.
Bugfixes
π’ Client can't see Loot dropped from player inventories, or drop any themselves
π’ Audio position fixed for clients
π’ Audio range/falloff fixed
π’ Client's building placement preview wasn't clearing when placing last item in a stack
π’ Tower's rotation wasn't updating correctly on Client
π’ "Show Range" indicator for client wasn't updating to the right size
π’ Lots of chunks weren't shown for the client
π’ Client couldnt see XP levels for anything
π’ Client couldnt dismantle anything
π’ Different colored Rockys didn't seem to have differing stats
π’Greatly improved enemy pathing through tight spaces
QoL
π’ Put requirements for unlocking perks on the perks
π’ Throwing things out of inventory should throw out of the pickup range
π’ If haven't placed the core by night 1, Core Health UI shouldn't pop up
π’ Green highlight when can craft item instead of red
π’ When opening a chest, your inventory opens
π’ When pressing E to close inventory again, it closes the chest
π’ When walking far enough away from the inspected object, it close
π’ Various art tweaks and
Balance
π’ Removed knockback on mobs for now, was kinda op
π’ Ballista tower rotation speed increased
π’ Enemy spawn rates increased during night