Posted November 19, 2025 by Jazz Boy
Welcome back to KNOCKOUT ARCADE! I'm super excited to announce a new character is now in the works! Their name is still being decided on, but they have 8 basic attack animations currently blocked in. Other than that, there's a bunch of new animations for SC and Gunther as well.
Enjoy!
Patch Notes:
Key Changes:
- Added a new character to the game! This character is currently unnamed, but is playable with a few animations
- Added new WIP animations for SC, Gunther, and the new character
Bug Fixes
- Up specials which do not leave the ground no longer require the player to jump before using them again
- Players can no longer block on the final frame of hitstun
- Fixed an issue where the game would not properly count combos if it was the first combo the player performed in the round
- Player's health bar now renders correctly during 1-frame-link combos
- Fixed an issue where opponents that wallsplatted on the exact frame their hitstun reached 0 would not oscillate on the wall during hitstop
Russel:
- Enhanced Side Special
Now causes a hard knockdown
Increased blockstun for both hits (5f -> 15f)
- Forward and Back throw
Now cause hard knockdowns
- Jumping Medium
Increased Hitstun
Regular: 10f -> 16f
Counter: 14f -> 18f
- Jumping Heavy
Increased Hitstun
Regular: 17f -> 20f
Counter: 14f -> 20f
Beverly:
- Side Special
Overhead follow up is now +5 on hit
Jay:
- Adjusted teleport location for side special to be closer to the opponent
- Smooth Criminal: New Standing Light animation and properties
- Smooth Criminal: New Standing Light 2 animation and properties
- Standing Light
Improved frame advantage on block (-3f -> -1f)
- Standing Heavy
Improved frame advantage on block (-11f -> -9f)
No longer hops over lows
Added extra hurtbox to the move's recovery
- Jumping Heavy
Increased Blockstun (3f -> 9f)
Gunther:
- New Standing Medium animation and properties
- New crouching pose
- New Crouching Light animation and properties
- New Crouching Medium animation and properties
- Standing Light
Increased Damage
Regular: 4 -> 5
Counter: 6 -> 7
- Standing Heavy
Increased Damage
Regular: 12 -> 15
Counter: 15 -> 18
Increased Meter build
Regular: 10 -> 12
Counter: 12 -> 15