Devlogs
v0.0.32
Posted November 18, 2025 by gagvirus
#update
- Loot / Drops have a time to live (to avoid memory overflow) - 60 seconds
- On higher stages, instead of spawning enemies at once, they will now be spawned in “waves”
- A lot of improvements on Enemy & Hero Combat - Allowing combat attributes re-using:
- Enemies can have Armor Rating, Health Regeneration Evade & Critical Hits (to be added in future)
- Code Improvements - Separation of UI Elements & Gameplay
- Disabling colliders On enemy death (previously arrows were stopped by the enemy corpse)
- Improvements on Mobile-Friendly UI
- New Combat Attributes:
- Piercing amount (depends on Strength)
- Projectile speed (depends on Strength)
- Explosion Damage & explosion range (depends on Agility)
- New Miscellaneous Attribute:
- Loot Collection - Collection Range, Pull Range & Pull Force (depend on Intelligence)
- Removed “Difficulty” Setting
- Added Prestige / “New Game ++” Feature
- After beating Stage 100, a more difficult mode will be unlocked
- Core Stats are now persisted
- You collect stat points during a game session, then allocate them on home, which are persisted globally