Posted November 18, 2025 by Dameron Cook
This weeks update:
This week I added a fillable bar to the Zub companion that displays how much health it has available to donate to the player character. I also had to fix the A.I. of one very specific small enemy in the barracks level. There wasn’t a way to show the player that they didn’t have enough mutation to enter the biolock door, so I added in and animated a widget that conveyed that information. Lastly I worked with Jaedon Wallace from the design team to get a new, more visible idle animation implemented for the small enemies.
Added a minimum health for the player after saving.
Added a check to make sure the player doesn’t save at 0 health.