Devlogs
Patch v0.90.797.8813
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
And once again, this is another update prior to v0.92, with more fixes, some sell value adjustments for plants and the auto-seeder.
🔨Here are some things that I have added/fixed/changed.
- Added 9 new flowers to the wildflower seeds
- Fixed issues with some inventory items having their sell buttons show up below the row beneath
- Fixed the cursor being placed in the wrong spot while in building move/destruction mode
- (?) Fixed negative numbers in the middle menu
- Fixed Fertilized tiles displaying previous/random data of other tiles instead of their own.
- Stopped buildings from being hovered after the mouse has exited the game window
- Fixed weather sounds continuing into different weather events
- Altered windowed mode
- Fixed some unlocks displaying "seed" in addition to their name when hovered.
- (?) Fixed the bottom bar sliding off the screen
- Fixed leftover plants remaining on tiles near the river even after being unlocked.
- Fixed some stuff with Compost Heap
- Fixed inconsistent seed selection between clicking the "Q"/"E" buttons next to the middle menu vs pressing the Q and E keys, as well as just selecting seeds in the middle menu.
- Fixed the selector around the current seed selected in the middle menu.
- Adjusted prices of some produce items:
- Watermelon: 3G -> 27G
- Honeydew: 2G -> 19G
- Pinto Beans: 6G -> 7G
- Tea Leaves: 4G -> 6G
- Coffee Beans: 3G -> 4G
- Oats: 30G -> 35G
- Fixed Orange & Yellow Bell Pepper Seeds not dropping
- Fixed the Hedge Fence being too tall
- Adjust the sell price of Auto-Seeders to include upgrade prices
- Fixed the area plant tool button, visually unselecting other tools, causing them to still be active but not visually look active.
- Fixed some issues where a menu would be blocked by another menu that should be below and is currently not visible
- Using Q and E to select different seeds now scrolls the middle menu along with the selected seeds.
- Adjusted water shader (Better Performance, mainly for mobile)
- Removed some stuff that could cause Performance drops
- Fixed beehives showing the wrong range when upgraded from level 2 to 3.
- Removed keybind that brought up a useless menu.
- Added rounding to some Stat numbers in the Journal
- Added commas(or periods, depending on the region) to make the money value easier to read.
- Stopped the current seed from showing up when trying to move/destroy buildings.
- Adjusted some sound volumes
(?) = possible fix