Devlogs
Changelog open_demo_web.0.2.4.20251117
New Features
- Added more new visual assets into the game, including backgrounds and special tiles.
- February can now dash twice and grab. Grabbing a target is now necessary to perform a combo.
- February no longer has health. She does not take damage.
- The player can see February's stamina and Dashes remaining in the HUD.
- If February falls off a world, she will respawn
- in the last place she touched ground in the tutorial
- at the beginning of the world in an adventure
- Tutorial level fully rebuilt to teach the player February's new abilities.
Changed Features
- Upgraded to Godot 4.5.1
- Replaced both upgrades in the shop.
- Demo version caps the number of worlds in an adventure to 3.
- Worlds are now much longer to reflect the abilities February has access to.
- Rebuilt input system. Inputs are no longer hardcoded in scripts.
- Removed controller support, as a consequence of the above feature. This will be readded soon.
- The game now refers to cached data for use in the game instead of recalculating it on launch every time.
- Rebuilt the player's character and physics parameters.
- Streamlined tutorial to make the player's experience more linear and forgiving.
- Updated keybinds for the combo to require the player to repress a direction button to trigger the next step in the combo.
- Increased size of detector for coins, so that the player doesn't need to directly touch them any more.
- [Bugfix] The worldline is visible during the countdown as the world starts, even if February is out of range to see it.
- [Bugfix] When the dialogue closes by the player pressing submit, the dialogue close sound and dialogue next sound play at the same time.
Known Issues
- Visual bug: the new line of text automatically appears, with the remaining appear animation as the previous line when the player rushes through dialogue.
- Visual bug: more/less of the world is visible at higher/lower selected resolutions in the settings menu.
- Gameplay bug: Character movement stutters when running back and forth near the portal.
- Gameplay bug: Dashes are queued during death and respawn. February immediately dashes when respawning if the player attempted to dash while dead.
- [Web version only] Hardware acceleration causes audio issues.
- [Web version only] When displayed on really high screen resolution, the game camera zooms out really far.
- [Web version only] Screen resolution settings are difficult to navigate due to embedding on the webpage. The game also doesn't detect exiting full screen mode via the Esc key.