Devlogs
Cash Drop! Achievements! Bug Fixes!
Free Drops are now Cash Drops
- Free drops were a neat idea but they felt a little lackluster and taking them away for one of the challenges after you bought them with meta upgrades felt pretty bad.
- They are now "Cash Drops" that cost increasing amounts of cash instead and the related Meta Upgrade has been removed.
More Expensive Relics
- Players were ending up with too much money later on in runs so relics are more expensive and Cash Drops should also help this issue.
- Re-rolls may need to be more expensive also but I'll start with this and see how it feels.
Achievements
- Were broken. They are now fixed
- I also added achievements for completing each one of the challenges and added another one for spending lots of cash.
Bug Fixes
- The game will now keep running in the background if you click away from the screen
- The game was not scaling properly on some devices, especially Macs, so that should be working better now.
- Balls should no longer sometimes fall outside the game area causing the game to hang.
- Music and Sound effects are working in the Main Menu now.
- Fixed a bug where music would not start playing occasionally on load.
- A whole bunch more error handling in preparation for early access.
Next up
- UI Updates across the board
- Bouncy Ball updates
- Changing Charge Buckets to be a bit more interesting
- More music tracks soon!
- Sound effects need work
- More marketing (ugh)