Posted November 17, 2025 by GuildsGateStudio
#Bug Fix
This past month was focused mostly on bug fixing. We managed to resolve 38 out of 86 bugs. Nearly all critical and high-priority issues were addressed. Below is the full list of fixes for V0.1.2:
Niko dialogue bug: quest could not be completed
Bridge collider: player could not cross the bridge
Cave teleport: an area that should not be accessible had a visible teleport
Dialogue windows overlaying main menu: UI layering issues could cause a soft lock
Hover description UI stuck: tooltip followed the mouse indefinitely
Player stats too small: text hard to read due to size or color
Unintentional loading of test save data
Spelling corrections: various terms adjusted
Quick-bar default state changed: now unlocks correctly when starting a new game
Cast markers too large: player overshot maximum cast range
Multiple grammar corrections
Fog of War reset on same-scene teleport/buildings: revealed mini-map areas were lost
Skill Tree: added progress markers showing how much is required to unlock skills
Skill Tree: level-up skill visibility bug fixed
Main menu UI scaling: did not fit ultra-wide screens
Equipment UI slot description unreadable
Warp markers added to mini-map
Multiple highlight issues fixed: dialogue, market, creature names, and item names improved for clarity
Slow movement on lower-end PCs: removed frame-rate dependency
Pathing and movement issues: character shaking and jump rubber-banding resolved
Money pickup treated as an item: corrected
Standing-death bug: caused incorrect respawn position
Improved clarity on uneven terrain and jump areas
Adjusted skill requirements: minor balance tweaks
Dialogue system updated and rebuilt: multiple dialogue box issues resolved
Improved dialogue exit options: reduced repeated text