Posted November 16, 2025 by Tokyo Frequency
One thing I always like to do after a jam is polish - even if it's just for myself,
I fix hundreds of bugs usually and add dozens of enhancements.
Here's a highlight reel of some of those enhancements.
To make sure things were playable in browser,o I went on a crusade to make sure every piece of dialogue, banter, arrow, cursor, and UI widget fits properly inside a 1280Ă—720 viewport. Yes, that included:
Rescaling the mudan/fishing minigame arrows
Fixing dialogue overflow
Adding a hand cursor to the radial menu because apparently that’s a thing humans like
Making the radial menu actually behave like a radial menu instead of a pizza wheel from a cursed dimension
Also, pixelation shaders were added to the background so everything looks like a retro game. The other name for this update/release is is the "Cartridge Edition".
At this point I think the game supports more controllers than the average console:
PS4 / PS5
Switch
Steam Deck
Xbox One
Xbox 360
Probably a Fisher-Price toy controller if you plug it in
I fixed thumbstick math, neutral reset poses, D-pad navigation, backwards menu movement, and a dozen “why is everything drifting to the right when I hold the stick?” bugs.
In short: you can now play the entire game while pretending the keyboard doesn’t exist.
The menus went through a complete spiritual awakening.
What began as a simple pause/title screen menu turned into a fully interactive ecosystem with:
Working submenus
Text size & speed settings
SFX/music sliders
Functional back navigation
Radial menu interactions
Anti-cheat cooldown logic
A pause system that actually… pauses
It now behaves like a real game menu instead of a cursed IKEA shelving unit.
Also, I removed blur effects that murdered performance, which felt like throwing out old tax documents.
I added in a responsive banter system, so now you won't be bored while playing minigames. It's a bit dynamic, so the CDawg might respond differently depending on what the other characters say.
Fishing Minigame
I added a DDR Dance Timing Component to the fishing minigame, because someone commented in another jam thread https://itch.io/jam/monkey-jam-2025/rate/3917761 that they were tired of conventional fishing minigames. Finall,y things feel fresh and new.
It has a sort of "slowdown time" mechanic, which was inspired by this video, as if it was a monk slowing down time:
Mudan Minigame
Also added a difficulty select, as many people complained it was too hard,
that way botb hardcore and casual gamers can have a good time.
Mouse Minigame - Now also Chris Stealth Minigame
Added a Metal Gear Solid like stealth segment to the mouse minigame for added variety. Chris also has his own banter!
Highlights:
Preloaded all music and SFX for faster loading
The build pipeline now uses:
Reduced file sizes by removing assets (the video file was taking up half the game!) final size: 51MB!
Proper obfuscation
Null checks in all the places they should’ve been from the start
Basically, the codebase is less “student project from 2012” and more “amateur studio in a garage with hopes and dreams.”
I did a lot this cycle — probably too much — but the game is looking cleaner, smoother, and way more cohesive than it did even a month ago. The menus feel good, the controllers behave, the minigames are polished, and the UI no longer looks like it went through turbulence.
Thanks for reading. If you want more behind-the-scenes chaos, stay tuned!