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Devlog #5

Under Two Skies
A downloadable game

Hey itch.io! 

Another week working on the structural part of the game, and it's all quite made by this point. I finished the systems for achievements, notifications, and most of the time was dedicated to the protagonist's phone, that will serve as a hub for multiple functions. 

I also modified the default like the save and load screen, now merged into one, set the phones keybinds and a lot other stuff "under the hood".

It says "Sunny" and it's raining, but yes, it's development...

I'll probably focus on sprites along the next week.

Nov 10

  • Started working on John's phone, with functions like objectives and messages. 
  • Now working for sending and receiving messages integrated with basic "quest" function, shwoing the ones complete, active and lost. 
  • Also opens messages with images and multiple images.

Nov 11

  • Lots of work with the phone, integrating it with a basic "quest" feature that shows instructions on what to do next, and integration with the default phone (opening contacts, reading messages,etc). So damn tough, but seems quite good. 
  • Working a bit on rollback functions so it won't mess with phone and computer.

Nov 12

  • Hours lost struggling to make the phone show and hide properly over a blurry background, not messing with the game rollback. Slow advance and when it worked, I dropped because rollback was making the game VERY slow trying to repeat the function. I hate rollback...

Nov 13

  • Finished the smartphone integration.
  • Setting all shortcuts and checking functions of the phone.
  • New shader for a better screen effect. 
  • Reworking the default save and load screen to make it only one. 
  • Added support to the game mode "No Regrets" (rollback disabled mode). Don't worry, Normal mode is still there.

Nov 14

  • Decided to redesign the save screen, making it more informative. 
  • Working on a "100% complete" game mode, hit a big massive wall on it. Gave up, made is simpler (100% of the current game, not global).

Nov 15: working on sprites.

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Let your comment if you have suggestions or doubts. Check the Patreon for full logs (for supporters).

See you all next week!

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