Devlogs
Demo Update
Posted November 16, 2025 by a_marks
Hi everyone, I forget the patchnotes to the patch from last Monday. Here they are:
New
- Added new ship command: Advance to the range of the weapon with the lowest range (excl. point defense).,
- Added new weapon: Lasercannon (L); a slow-rate, high-damage large weapon dealing energy damage.,
Systems
- Repair during equip phase is disabled. All repair points are now applied at the beginning of the equip phase.,
- Repair and shield recovery are now updated per second instead of being frame-rate dependent.,
Weapons
- Missile Launcher is now a large weapon.,
- Autocannon can no longer be mounted on side slots.,
- Pulse Laser can now be mounted on side slots instead.,
- Tier 2 and Tier 3 weapon values have been significantly adjusted. A fully upgraded Tier 1 weapon now outperforms an unupgraded Tier 2 weapon. The goal is to reward investment and upgrading rather than relying on drops.,
- Therefore no automatic upgrade to the higher tier weapon when fully upgraded anymore.,
- Weapon values have been broadly adjusted.,
Other
- General balance and pacing adjustments across systems.,
- Bug fixes and general polishing.,
Thanks for checking it out and leaving a feedback!