Posted November 15, 2025 by Fractured Gems
11.11.25
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> Created temporary actors and battlers for Matt, Glenn, Lucia, and Sephiroth.
> Assigned roles to each of them matching their role in Ever Crisis.
> Removed all default skills, equipment, weapons, and armor from RPG Maker.
> Created a 1st draft of Glenn's first two weapons to start.
> Both weapons grant Glenn their matching Command Ability from Ever Crisis.
> Copied the damage scaling of those abilities. Will likely have to balance them. We'll see.
> Started creating equip able Materia, and assoc. spells.
> To be able to equip 3 of the same armors at once (Materia), needed to make 3 different equipment slots all named "Materia". Named these Materia 1, 2, and 3 for ease of use.
> As a consequence, need to make three copies of every Materia. One that is capable of going into each slot.
> I foresee this causing inventory management to be a big problem.
Potential solutions:
> Find a plugin or other method that allows equipping of an equipment piece (in this case Materia) into any equipment slot. This could cause potential issue by allowing characters to equip 5 Materia and no weapons. Not sure why one would, but they could.
> adjust the Materia slots by power level ( 1 star, 2 star, 3 star ) and scale the stat adjustments accordingly. This would still cause inventory bloat, but it would at least be justified by game mechanics.
> As an addendum to the above, it would also serve to replace the "Materia Enhancement" feature from Ever Crisis - saving a LOT of headache trying to get that to work with scripting or events/variables.
> Going with the "Star" Scaling option. Basic Scaling is as follows:
> Materia scales from ★ to ★★★
> ★ - Increase 4 Parameters. 2 by 5% + 10 and 2 by 10% + 15. All other parameters by + 5.
> ★★ - The two lower parameters are now 7% + 10, and the two higher are now 15% + 15.
> ★★★ - The two lower parameters are now 10% + 10, and the two higher are now 20% + 15.
> Balancing will be achieved by managing scarcity of higher tier Materia, which will in turn be spread among the party. May need to implement a crafting system so lower tiered duplicates can be combined to create a higher tier of the same Materia.
> Deleted all Materia made so far. Remaking them with the above paradigm.
> Note added to a blank template for ease:
copy this to create new materia quickly.
adjust the name, description, and skill
added.
then adjust parameters.
2 should be 5/7/10% + 10
2 should be 10/15/20% + 15
All others should be 0% + 5.
The next spell "ra" will double these.
COMPLETED MATERIA LIST
Barrier
Manaward
Ruin
Ruinra
Fire
Fira
Water
Watera
Quake
Quakera
Blizzard
Blizzara
Thunder
Thundara
Aero
Aerora
Cure
Cura
> Cleaned up types to remove un-needed ones.
elements include:
Physical
Fire
Ice
Thunder
Water
Earth
Wind
Skill Types include:
Magic
Command
Weapon Types
Sidearms
Katana
Axe
Gun
Armor Types
Materia
Equipment Types
Weapon (every actor has the capability to dual wield, so can equip 2 weapons)
Materia ★
Materia ★★
Materia ★★★
> Need to adjust the parameter modifiers for all matiera. percentages should be a 100+.
> finished making adjustments. NOW the above materia are all complete.
Going to bed now.