Posted November 14, 2025 by LoLoimu
#devlog
Oppa.
Just a quick hotfix of some issues that were in the demo that I sorta missed + some QOL features that I thought would be cool.
Changes
Moved talk option first because it is used most often
interact zone now stays active
- this means when you talk to someone and then leave you can immediately interact with it again without leaving and entering their ‘interaction radius’, just makes interacting with things less annoying hopefully!
fixed issue with dialogue boxes not being focused
fixed border gaps in some backgrounds
added some Napper dialogue
fixed multiple keys issue
added a splash screen and some menu ambience
added some new signs
My plan is to keep working on the demo like I said in my first devlog, until it matches what I had originally planned for it, so I will keep updating it for free for a bit. After that I will focus on completing the full game, but we will see how that progresses haha.
If there are any other features or thoughts anyone has, please don’t hesitate the fill out the survey after completing the demo! Or leave them in the comments. I really like reading responses to the survey, so thank you to everyone who has filled it out so far already. The feedback is very interesting and I like hearing what different people focus on / appreciate.
Who knew playtesting was so helpful!
Peace out,
LoLoimu 🪵