Posted November 14, 2025 by Unkind
#update
Hey guys, sorry for the long wait between this and the last update, I've been pretty busy with life and well other features which I'll get to now;
- Clothing overhaul - I reworked all of the clothing. This was mostly a way to make it easier for me, but it also allowed for me add 10 color variants for each existing clothing item.
- Spaceport updates - I finally added the mall, more stores for it are coming soon. I also added a church and a bathhouse. The church will become a side job.
- New planet - You can now visit kobold mines! I was excited making this area, I have ideas coming soon. The explorable area is quite small but you can get a feel for the environment (even though it's a lot of green).
- New enemy - The kobold spearman attacks with his spear and dangerous poison attacks. I didn't add a scene for him yet, the one I had was very bad, and didn't really work so I scraped it and I'll rewrite for the next update.
- Battle additions - You can now crit and miss. To crit you take your luck stat and 100. So X/100 chance! Enemies have a chance to dodge based on their Evasion stat which is higher in more smaller and nimble enemies.
- Fox bath scene got an interesting addition. Don't get caught.
- Fixed a good amount of bugs
That was everything! I didn't expect that to take so long, sorry about that. I basically spent a lot of time just on very dumb additions/things I scrapped. One thing was a custom inventory system because I thought it would be cool, well it kind of works, it just makes every slot a basic shirt, but I'll just have to mess with it some more. I wasn't too burnt out either, I was really bad after last update, but I think I'm starting to get back into things now. Might try to bring back weekly updates, Not being on a schedule really made me procrastinate. Or actually maybe like weekly for little updates, then bi-weekly for large updates, just so I'm not getting burn out anymore. I think I rambled there lol, anyways enjoy the update and have a great day! <3
BTW I'm going to update the roadmap and add a lot to it! Probably in a couple hours after I post this!!!
EDIT - I also forgot to say that I added the talk action, it works with common enemies. It will have a use later!