Devlogs
Update 5: Armor and Weapons
Posted November 13, 2025 by BigSlimeMonster
#ttrpg #rpg #wip #free #pen and paper #punk
Salutations fellow slimejects!
It has been a while since an update has been posted, but do not worry! I have been working hard at tweaking and adding in a vast amount of new content for your gameplay experience! If you have questions or concerns, please leave a comment or follow me on Bluesky @breakfastafter.bsky.social
Here are some updates to the game, now including armor and weapons! I even added a table of contents on page 2 to navigate to some of the pages, but it is subject to change.
- Lore drop for Metsics pg 67
- Equipment added pg. 111
- Corrected wording for Rifle Limb Stun pg 22
- Spelling error fixes
- Reworded skill point accumulation and distribution, pg 14
- Added details to the damage types pg 10
- Back and ambush attack advantages pg 13
- Fumble table for critical fails pg 9
- Added Lockpicking skill, it has a more analog skill compared to Interfacing.
- Spy Interfacing base skill changed to Lockpicking.
- Updated Ax ability for “X” clarity. Pg 21.
- Changed Sword ability for better balance. Pg 21
- Final damage to armor and health clarification. Pg 11
- Changed the dice used for attacks. P16
- Table of Contents added