Devlogs
SOFlow v1.1
Posted November 23, 2019 by Kearan
#update
- Added scene hierarchy context menu items for core SDK components such as the Game Event Listener and Comparison components.
- Improved the overall event flexibility with support for condition driven events.
public bool MyMethod() can now be selected as a condition within Game Event Listeners and Comparisons.- Improved the overall workflow of Object Pools. Removed the need for the Object Pool Manager component.
- Added example scenes for Object Pooling and using Game Input Listeners.