Devlogs
Version 0.59.6
- HP upgrades now give +5, up from +3. Note that this applies to enemies as well. I hope this will lead to a better balance between Defense and HP. (Keep in mind that unlike Attack the Light, this game uses a lumped weighting formula, so Defense is more valuable against strong attacks; but on the flipside, there will be defense-piercing attacks in later sections, so beware of putting all your points into Defense.) Characters in existing saves should have their HP values automatically corrected; please tell me if you experience any problems.
- Jasper now learns Event Horizon at level 4 and Roar at level 8.
- Revival skill previews should now forecast the correct healing value.
- It should no longer be possible to skip the first message in the second tutorial battle with auto-endturn.
- You should now go to the correct defeat passage after the fourth tutorial battle even if Stevonnie is the last character to be defeated.
- It is no longer possible to open the menu during the chase in the apple orchard. This is to prevent the event from triggering multiple times.
- The Confidence Badge now gives a 20% boost to HP (down from 25%).
- Event Horizon now multiplies its power by 2x lost HP (down from 3x). In approachable terms, this means it has 200% power when Jasper is at half health and has a theoretical maximum of 300% when she has 0 HP.
- The bad ending boss' "Love" attack is now much stronger.
- Corrupted Lapis now only heals water clones for 5 HP, but will no longer heal a clone that's already at max HP.
- Jasper clones now have 5 DEF (down from 6).