Devlogs
v0.7.9 Redesign of card frame, new game website, feedback mini game
Posted November 11, 2025 by Roshiroku
#iteration
New website
- Main Page: Full website for showing off the game (With Pre-registration).
- Getting Started: Quick start rules - Concise rules for first-time players.
- Mini Game: Feedback-driven mini game: your answers help us improve the game!
v0.7.9 Traversers, Mystery, and Expansion
New Features:
- Traverser Card Type: New unique card type for powerful legendary characters with special UI treatment.
- Mystery Counter System: Cards can now accumulate and spend Mystery Counters for powerful effects.
- Flexible Ability Costs: Abilities can now require multiple cost types (mana, counters, health, traits, etc.).
- Enhanced UI Systems: New Status Line display, Level indicators, and improved card previews.
- Energize Mechanic: New keyword for temporary resource generation effects.
New Content:
Traversers (1):
- Deila, Demon Mage (Dark, Mystery Counter synergy)
New Creatures:
- Radiant Knight (Light, Human, Warrior)
- The Dawn Templar (Light)
- Sylvan Observer (Nature)
- Sylvan Ranger (Nature, Elf, Ranger)
- Elf Rogue (Dark, Elf, Rogue)
New Traits:
- Race Traits: Elf, Human, Dryad, Vampire, Spirit, Fairy
- Gameplay Traits: Level, Energize, Quick, Slow, Blaze Spell Damage
Balance:
- Mana System: Internal naming consistency improvements (Fire/Water/Nature/Light/Dark).
- Trait Assignments: Multiple existing cards received new race traits (Elf, Human, etc.).
Bugfixes:
- Fixed mana not clearing properly between games.
- Fixed AI players not being trusted in offline mode.
- Improved ability description formatting to prevent parsing errors.
- Enhanced error messages for invalid client versions.
- Refactored input handling for better mouse interaction.
- Improved card preview UI display and status line rendering.
- Fixed null reference handling in banner data and traverser cards.
v0.6.1 Spirits, Stealth, and Banners
New features:
- Stealth Mechanic: New status effect - Characters with stealth cannot be attacked until they perform an action.
- Cache System: Abilities can now "remember" cards for later effects, enabling more complex card interactions.
- Legendary Rule Removed: Multiple legendary characters can now exist on the board at the same time.
- New Trait System: Added class traits (Cleric, Guardian, Mage, Ranger, Rogue, Warrior) and race traits (Angel, Demon).
- Token Generation: New cards can summon temporary token creatures (Token Knight, Token Soldier).
- Choice Abilities: Some spells now offer strategic choices between different effects.
Balance:
Characters
- Water Spirit (Rebalanced)
- Fire Spirit
- Earth Spirit
- Blood Cultist (Now has Demon and Cleric traits)
- Young Librarian (Now has Angel trait)
New Characters:
- Light Spirit
- Dark Spirit (Features stealth mechanic)
New Spells:
- Fling - Blaze spell with sacrifice mechanic
- Call for Reinforcements - Light spell that summons Token Knights
- Strength in Numbers - Light spell offering choice between summoning soldiers or drawing cards
Bugfixes:
- Fixed infinite AI turns causing the game to freeze.
- Fixed spell resolution issues.
- Fixed card ID handling problems.
- Fixed stealth targeting logic to properly prevent attacks.
- Improved card preview UI display.
Files
Intertwined Universes Windows 95 MB
Version 0.7.9
Intertwined Universes Linux 93 MB
Version 0.7.9
Intertwined Universes Android 133 MB
Version 0.7.9
Intertwined Universes Mac.zip 88 MB
Version 0.7.9