Posted November 11, 2025 by Dameron Cook
Weekly update:
This week I hooked up the save system to the main menu, so that it can actually load you from a previous game. If no previous save slot exists, I added some script that makes the load button on the menu darken and become un-interactable. I also made a few changes to the Mutation core asset, changing its mesh to an eyeball-looking-thang and the sound it creates upon being destroyed. Still waiting on art team to finish the Niagara system for it.
Added check for minimum mutation amount. Added basic Health and Mutation pickups.
Changed the Interaction Text to derive from a text variable
Made a major update for the tutorial. I changed a few things on the player for the grapple such as disallowing the grapple hook from firing if it takes too much health. I also decreased the grapple cooldown.
Current tutorial state:
Not finished for the tutorial:
Wall Climb bug fixes and Ledge grab continuation https://youtu.be/ul8R8rnd_dI