Devlogs
Changes in Update Stinky Snake v3.2
- Addition of visual indicators for levels that require completion of tasks before leaving a level.
- Refined messages in Tutorial and 1) Rendezvous levels.
- Addition of highlight feature to the game objects including hibiscus, coconuts, gizer plants.
- Update hummingbirds to damage player and a highlight to outline of artwork.
- Addition of a blue highlight to the pile of coins.
- Addition of shading to the coconut trees, coconuts, lime tree, and gems.
- Update volcano art and animation.
- Update player movement and animation for a smoother movement.
- Remodeling of cauldrons, hotel and surrounding suites, Bread Shop, church, old mill, ship, and level 2) Davy Hill.
- Freeze player movement when collecting the coconut cannon.
- Change players initial position based upon the number of times the player is going through the game beginning to end.
- Update working of the win windows based upon the number of times through the game.
- Edit the Game lose window.
- Shading of game foreground.
- Shading of the hibiscus.
- Removal of the yellow pineapple from game.
- Replacement of game play music with custom tracks created internally by Isabelle Barker
- Addition of music tracks to the Boss battle levels 6, 12 and 17, also by Isabelle Barker.
- Optimize the skunk punch.
- Add some new platforms for navigation in subsequent runs through the game.
- Add poisonous plants for second and subsequent rounds of the game.
- Removal of level access to the Witch’s Hut and replacing access only via completion of the Colonizer Quest on the second round of the game.
- Replace exit pole with the only purple hibiscus in Witch’s Hut only.
- Replace the Colonizer Box in the Witch’s Hut with a Witch’s Box.
- Change level 14 name to Ogarras.
- Change text size of score and level indicator font.
- Update the sizing of the Level Select menu.
- Update Volume Controls in Main Menu > Options > Controls.
- Fix Player not able to throw coconuts without moving after dialogue.