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Post Jam Update v0.9.2 Getting there (slowly) ! More features

Spinner Defender
A browser Spinner Defender made in HTML5

New update, there are quite some new things added here, some features and some small details also.

Firstly and because i forgot to mention it in the previous update log like the total goof that i am :p ,  screen transitions, however here i chose to have them with a "screen wipe" animation instead of the fade since it loaded kinda roughly in the gameplay screen, functionally identical but with a newer animation and also a little bit shorter to keep the pace up.

Also  a "quality of life" fix, as noted from feedback i adjusted the volume of every sound in the game, didn't find a way to control a master volume so i adjusted every sound and music instead to lower and balance as much as i could (feel free to comment if sound is better now )
I'll try to figure out an option to mute everything on command further down the line.

Up next some tiny adjustments to the UI, the spin bar now has a more varied color coding to indicate :

full = green,  depleting = yellow (the 2 initial states it had),  boost recharge = blue (recently added), low energy = red (this update)

As well as the player's health bar turning red when health is critical

Small changes also include changes to ennemy hitboxes to be as accurate as possible to the sprite

Now for the main additions to this update, first floorblocks are now destructible they take damage from enemy lasers and enemies crashing into them, they will shortly flash red to indicate damage, and will blink when about to get destroyed, when destroyed the block will "crumble" and "sink" at the bottom of the screen, each destroyed block counts as damage towards the city, and if too many are lost the city will be lost thus being a new fail condition other than player death. 

*EDIT*One thing to note though, after uploading this build, upon testing i realised that i left the "debug values" to the floor's resistance, thus making very weak blocks :/ will be fixed upon next update ^^'

That should be it for this update, slowly but surely it's getting there :p here's the changelog for recap :


Changelog V0.9.2 :

  • Lowered volume and balanced it out
  • Changed scene transitions from "Fade" to "Swipe" animation for cleaner faster transitions
  • Small UI adjustments, new color code for Spin Power Bar, as well as Player's Health Bar
  • New destructible blocks for the level's floor paired with a new failstate if too many are lost
  • Special game over mini cutscene for the new fail status

Files

  • SpinDef_Post_Jam_v0.9.2_Browser.zip 4 MB
    Nov 21, 2019
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