Posted November 10, 2025 by bossmanBforT
#godot #update #patch #prototype #2d #pixel #side scroller
HERE WE GO ANOTHER DEV LOG AND UPDATE!!!
finished
-added player dash state
-added throwable objects (soon destructible)
-added first test boss phase 2 first mechanic (soon will have more)
-linked up all the stun states to all enemies for skill upgrades
changes made
-player now collides with enemies
-thus player can pass enemies by using their dash
-player no longer damages all enemies in attack range
-you can upgrade the number of cleeve targets now with weapons and in future skill tree
performance improvements
- enemy clean ups are now more robust , and does happen when enemy dies (tested)
-player state machine slight adjustment for better clean ups
thing to come is
version 0.0.0.5
will be out sometime this week with much more polishing of current mechanics
-skill tree will cost points
-throwables will also drop items and you will be able to destroy them
-throwables will target nearest enemy to player
-stage completion rewards will also be implemented