Posted November 09, 2025 by Tradzy
#pixel-art #simulation #physics #sandbox #creative-tool #devlog #2d-graphics #development
The new Layer System is now working and being integrated into the latest development builds of PixSimulate FXStudio.
This system allows you to:
Stack multiple sprites or scenes within a single simulation
Enable or disable each layer individually (visibility, simulation, collisions, etc.)
Mark a layer as “non-simulated” so it remains static while others interact with it
Manage collisions between layers, including static ones
Select, move, or hide sprites directly in the canvas
Display a blue outline around the currently selected sprite
This addition opens the door to multi-layered simulations, such as:
A static background with dynamic effects like rain or fire in front
A solid scene with particles bouncing off fixed objects
Separate physical tests running within the same project
The goal is to create a composite workflow where each layer can act as an independent simulation unit, or stay static, depending on the creative need.
Next steps:
Multi-layer export simulation system
Layer-specific parameters (density, friction, background color, etc.)
This update is part of the ongoing technical redesign of PixSimulate FXStudio, focused on flexibility, control, and creative freedom.