Devlogs
Skills with cast and directional animations
- Step 1: Skill cast time + Skill animations
- Step 1.1: Skill impact effects
- Step 1.2: Interrupt casting on death
- Step 1.3: Cancel attack/cast when pressing ESC
- Step 2: Kill Player + Trigger animations for death
- Step 3: Enemies that are not aggressive, become aggro on hit
- Step 4: Attack should be only on adjacent cells instead of allowing diagonal attacks
- Step 5: Only attack when have clear sight (projectile attacks)
- Select Enemy by real-cursor position and not by cell clicking
- Damage feedback (red highlight on sprite)