Posted November 19, 2019 by Ravenis
#MMORPG #MMO #RPG #Roguelike #Roleplaying
New major update is now out, and requiring lot of testing. Please help me to find bugs, glithes and other oddities. Also all suggestions will be reviewed.
-Info log has now separated tabs for different actions.
-Default window positions and sizes should make more sense now. They are now defined by screen size (need testing).
-General cleaning of the code. Lot of optimizations and improvements.
-Once a mob strikes you, the game checks which part of your body the blow hits, the armor on that area will be damaged.
-You can now repair your items on vendor (cost is defined by item quality and damage).
-Spell and Item systems overhauled (better and faster code on server side). -Stackable resource items.
-Crafting system overhauled, including now support for stacking resource items.
-Memory optimization, client now frees memory aggressively, after logon and ~30 seconds usage is around 100MB.
-Fixed several memory leaks.
-Fixed stiff and warping movement.
-Skin selector. Located in options menu. Default style is "FalloutStyle" style. Other good canditate is "HeroesStyle".
-Buff/Debuff icons.
-Buff/Defuff information panel.
-New target and npc infos.
-Main" Windows can't be located outside of the screen bounds (should prevent them to disappear out of reach).
-All around nicer look, and debug information has been removed.
-Item qualities, will increase/decrease stats by it.
-Item durability, will increase/decrease stats by it (keep your gear repaired).
-Item repairing, depending of your skills, items will lose max durability and quality levels eventually.
-Items will take damage, and so every item will get destroyed in the end, keeping also economy fresh someday.
-Item crafting quality, skills are effectting to it. Crafted item is always minimum of decent quality.
-Hit indicators are now showing for a second.
-Windows snapping is now more accurate.
-Skills are divided to Theory and Practice skills. (Theory will be learned by time and practice by using).
-Skill effect is combine of Theory and Practice part of it.
-Spell mastery will increase by using them.
-Sheeps will stay dead when they are killed (bastards didn't die, only got shored).
-Title bar now shows information about your character, like EXP, Stats, damage etc. and Theory skill training time.
-Client is now using more GPU instead of CPU.
-Some Monster LOS improvements.
-Added shortcut keys for most used windows.
-You can drag windows from anywhere of the form. (Not only from title/caption bar).
-You can close windows by right clicking on it.
-Fixed wrong attributes for some item types.
-Cleaned iteminfo panels.
-Refreshing an inventory after moving the inventory window.
-Deselect target by right clicking your character.
-Server side crash fixes and omptimizations.
-Login is again slightly faster.
-Web links on a main menu will be opened with your default browser now.
-Changed font in a hurry since to end of support of the previous one. Current: Book Antiqua.
-Completed the database code to use the FireDac.
-Improvements to the updater, it now shows version info, also download and updating progress.
-Some minor fixes and improvements I don't remember.