Posted November 20, 2025 by Thursday Garreau
SLUG MODE was created for the Fall TripTech² Game Jam 2025, which is the first game jam I've ever participated in that had more structure to it than just "make something on-theme and submit it." I came to the jam late, so I got to miss out on the iterative process for the most part, but it was still *tons* of fun to give and get critique! I'd strongly recommend taking part in something similar to anyone curious.
Here's a few highlights from the feedback this trifold received that I'd love to share with you all:
"a resource to effortlessly slot into any campaign featuring Slug"
Personable, author of Dr. Richilieu's Recipe
"I dare you to find a campaign that would not benefit from this little sidequest with possibly huge impact."
Deimoscope, author of SOLARIUS
"the entity is a chill dude ! i like him already"
akumata, author of MINERVA-II
And perhaps the proudest thing: SLUG MODE won a Jury Prize, selected as a highlight by one of the game jam's judges!