Posted November 07, 2025 by Toxic Lab Games
Hey everyone! I'm brand new to game development and I'm starting my first real project, a 2D puzzle platformer I'm calling "Chroma-Shift."
The main idea is a "Chroma-Shift" mechanic, where you can press Shift to change your color (and the world's color) to solve puzzles.
This week, I got the core mechanic working!
I ran into a massive bug: if you were standing inside a "faded" platform and pressed Shift, the platform would become solid inside you, and you'd get permanently stuck.
To fix it, I had to add a "safety check":
Area2D "bubble" around the player.
It's a small detail, but it feels so much better and makes the game's "rules" feel clear.
Here’s the new, polished mechanic in action!
It feels really solid now. Next up, I'm going to finish polishing Level 1 and start designing Level 2.
Thanks for reading!