Posted November 07, 2025 by CausticWarden
Hey everyone! Quick update today with a critical mobile fix.
----- BUG FIXES -----
Mobile Scrolling Now Works!
The biggest issue in this patch: the game is now actually playable on mobile devices.
Previously, if you tried to play on your phone, any content that extended beyond your viewport was completely inaccessible - you literally couldn't scroll to see it. The prep room buttons? Gone. The vendor categories? Vanished. It was a fundamental oversight in the CSS that made the mobile experience basically broken.
What was happening:
- The game container was vertically centered with a max-height of 90vh
- All overflow was hidden (no scrollbars, no scrolling)
- On narrow phone screens, content stacks vertically and exceeds viewport height
- Result: anything below the fold = unreachable
The fix:
- On mobile (screens under 600px), the container now starts at the top instead of centering
- Removed the height constraint entirely
- Enabled native scrolling with iOS momentum scroll support
- Desktop experience remains completely unchanged
If you tried playing on mobile before and gave up in frustration, please give it another shot! It should actually work now.
----- PREVIOUS UPDATES -----
v0.1.2-alpha - Cursed Ring Rebalance
- Cursed Ring damage changed from flat 5 HP/turn to 5% of current HP/turn
- Early game: Still around 5 HP when you have 100 HP
- Late game: Scales to 25+ HP when you have 500+ HP
- This maintains the risk/reward balance throughout progression
- Previously the curse became meaningless late-game
v0.1.1-alpha - Class Restrictions & Bug Fixes
- Fixed bug where Berserkers could buy and learn Mage spellbooks
- Implemented proper class restrictions on spellbooks
- Only Mages can purchase spell books from the vendor now
- Fixed Cursed Ring not dealing damage
- Equipment in multi-slot accessory slots (like rings) now properly trigger their passive effects
- Turn-start effects like the Cursed Ring drain now work correctly
----- WHAT'S NEXT? -----
I'm focused on getting the core game loop solid before adding major new features. The current priority list in no particular order:
1. Make the game actually playable on mobile (just shipped!)
2. Continue balancing late-game progression
3. Add more enemy variety and mechanics
4. Improve combat feedback and visual polish
5. Consider additional character classes
6. Procedurally generated loot
Thanks for testing the alpha! If you find bugs or have feedback, please let me know in the comments or on the itch.io page.