Devlogs
N7 Day Update!
Posted November 07, 2025 by aceb20
Happy N7 day! I compiled a good amount of changes and updates to release for this wonderful day!
Highlights: Unarmed/Melee overhaul + weapons and a species design pass with more perks!
Game Manual/General Rules
Major Updates:
- Overhaul to Unarmed and Melee mechanics
- Added Melee weapon statistic section
- Revamped all racial unarmed stats
- Renamed species' "Special Abilities" to "Default Racial Perks"
- Changed how species attributes work in character creation. Relevant rulebook section has been updated.
Moderate Updates:
- Recorded Equipment Repair Mechanics
- Completed the "Who's Turn Is It?" section
- Environmental Hazards section added
- Damage Types
- Added Piercing Damage Type
- Slightly changed how EMP Damage affects components
- Increased Burning Damage reduction granted by Environmental Heat Resistance
- Fixed page references
- Added section in Chapter 3 recording Item Tiers
- Krogan
- Added missing Blood Rage ability
Minor Updates:
- Various minor text fixes
- When making a character, increase credits per level to 1500, up from 1000.
- Did a slight balance pass on all currently stated races.
- Stances
- Added the "free stance change when moving" rule
- Added an expensive Stamina cost if you want to move unhindered out of a non-standing stance.
- Status Effects
- Slightly changed Burning Counters to use Burning Damage and do more damage per counter
Perks
- New Species Perks for
- Krogan
- Turian
- Batarian
- Volus
Weapons
- Added New Weapons (May need balance passes)
- Omni-Edged Combat Knife
- Omni-Edged Short Sword
- Powered Warsledge
- Resistance Field Mace
- Omni-Knuckles
Items
- Added three new hacking payloads
Planned Later Today
- Omni-weapons (Like the Omni-blade)
- Finish environmental hazards
- Perks
- Finish Occupations section for character creation
I am also editing some HOW TO PLAY videos for your guys alongside some pre-made characters! Hopefully this further reduces friction preventing you guys from jumping right in!