Posted November 07, 2025 by DryGameDev
-The Corruption scaling late game re worked.
-Re implemented death wall speed bar
- You will now always see the effect of a line clear, without exception, Additionally the colour gradient has been adjusted to be 'bad' earlier on the bar - so that at 75% full its still not 'green'.
-Overhaul of Options Menu - new layout, new nesting, updated everything.
-Added FPS drop down, and improved general function of the menu.
The Corruption - Some pretty significant issues in here it turns out. -
The corruption will now slowly increase its floor speed from the starting point of prodigy (600m) through to the end of the ramp (2000m). This will see an increase of the previous hypothetical max floor speed of 1.8 to a new max of 2.1.
The corruption now has a passive moment to moment speed gain (when on prodigy). This is to account for the above floor speed increase not hitting until 600m. This should encourage a little more line clear play to maintain your advantage in the first portion of a run.