Posted November 07, 2025 by Denis Zholob
Hello again, im excited to push another release for y’all! The major change is a reset system, and a big amount of work for the editor (available in full game)
The game has now reached 300 wishlists on steam, thanks to all who did! https://store.steampowered.com/app/4021110/Factory_Time/
Biggest new thing is a prestige system, to finally have the game live up to its “time” part of the name. Factory time scenario now has a timer that counts down. The game resets the inventory but keeps any research and bonuses. Its interesting; having a timer just feels different. While play testing i found myself wondering if i will get the next upgrade before the time runs out, in a way its exhilarating. I hope y’all feel the same way.
Once a scenario reaches a certain configuration size, managing the data is quite laborious and error prone. While this will be a feature only in the full release, my my sanity’s sake i had to focus on making an editor. This took a good amount of time and effort but the result is well worth it.
There is now an option to render the full inventory slots instead of waiting for items to be unlocked This doesn’t mean all items are visible, just the full placement of things
While working on both the editor and prestige features more sneaky bugs have been uncovered and fixes.
As always here is the full changelog: