Devlogs
Milestone #5
So I have filled the holes in my script, but it still needs some variation.
I have implemented things in Fungus
- Character portrait system: I decided I needed expressions to go with the dialogue, so I had to figure that out. It wouldn't do exactly what I wanted it to, and I broke it a few times, so it took me waaaay tooo long.
- Cursor changes: The cursor changes when you mouse over stuff. It is a default cursor right now.
- Walk animation: There is now a very stiff walk animation. It was hard to implement, and I can't find any scripts for having a walking character with automatic facing and state changes. Would be awesome if that existed for Fungus. If I decide to have a walking character and use Fungus I am going to have to do some design changes.
- Fixes: Stuff is not clickable when it shouldn't be clickable. I found the "set active" command.
- Scene change: If you click on the door it changes scenes. The second scene looks like poop.