Posted November 18, 2019 by OhiraKyou
#Nytro #demo #update
This update catapults the engine version from Unity 2017.4.2f2 to 2019.2.11f1. With such a long overdue engine update comes a lot of plugin wrangling and bug squashing. But, revisiting outdated systems also presents opportunities to polish them up a bit.
One such opportunity—the most common UI-related issue I’ve observed players running into—has been the lack of icons for consumable collectibles (e.g., safe key cards). Players occasionally pick something up quickly and then check their inventory to see what it was that they collected. This update finally completes that interaction by presenting a rack of horizontally-aligned inventory icons at the bottom-right of the screen. Individual icons are shown when items are collected, and all icons are shown with the rest of the collectibles when the show totals button is pressed and when the pause menu is open.
As for gameplay, a particularly common issues facing players has been the lack of checkpoints in the scrapyard around the crypt and graveyard area. The crypt was always designed to be a one-way corpse chute that players would have to platform their way out of. But, without a reliable way to reactivate the graveyard shortcut after leaving the crypt, players often found themselves respawning back at the bottom of the chute, doomed to repeat their escape until they managed to stumble across another checkpoint. This update solves these problems by adding the following:
The rest of the fixes from previous versions are noted in the changelog below. And, with this maintenance out of the way, I can return to working on content.