Posted November 06, 2025 by Foxy Of Jungle
#v2.1
This update primarily contains bug fixes, specifically one introduced in the GameMaker runtime v2024.14.
[FIXED] GameMaker version 2024.14 introduced a change to camera_apply() that broke the Debug UI when editing lights, so a fix was implemented. [FIXED] Dithering (both deferred_alpha_begin and combine shader) was causing precision issues on Android, resulting in artifacts. [FIXED] Crystal_MaterialLayer() no longer incorrectly displays the surface drawing when resizing the application_surface. [FIXED] Improved the speed of the .GetLightsCollisionAt() function by caching the view projection matrix. [FIXED] Some Feather comments.
Thanks for listening! :D