Posted November 06, 2025 by kindeyegames
Add bone world pos expression support (use a Rendera Controller to get an instance's positions), also an ACE expression to get the bones list for a model.
3D Model Plugin - New Expressions Available
ModelPath Get the file path of the currently loaded 3D model. This is useful for debugging, tracking which model is active, or displaying model information to users.
BoneWorldX, BoneWorldY, BoneWorldZ These three expressions let you retrieve the world position of any bone in your 3D model by its name. Simply provide the bone name as a parameter, and you'll get back its X, Y, or Z coordinate in world space. This is incredibly useful for: - Attaching 2D UI elements or sprites to specific bones - Creating particle effects at bone locations - Implementing hit detection on specific body parts - Positioning audio sources at character joints - Debugging bone positions during animation
Example usage: - BoneWorldX("RightHand") - Returns the X position of the "RightHand" bone - BoneWorldY("Head") - Returns the Y position of the "Head" bone - BoneWorldZ("LeftFoot") - Returns the Z position of the "LeftFoot" bone