Posted November 18, 2019 by Xen98
ch. 11: This chapter discussed how a game can be fun(i.e. having fun challenges, multiplayer, a good story, catharsis). giving players impactful choices and dilemma, even went over the prisoners dilemma.
response: think about what kind of game i wanna make, how is it fun, and how it interacts with the player(s). then make check with playtesters and see if I did well or what I have to change to get what I want or if i even need to change it at all.
ch. 8: the page basically tells you to have an effective ui. one that's easy to understand and tells you how it works just by looking like with symbols
response: Design my ui's in a easy design, with big buttons that are vary obvious to understand, have the UI follow the aesthetic of the game