Posted November 05, 2025 by nicbiondi
#puzzle #roguelike #roguelite #procedural #free #fun #tactics
Summary: improved the look and feel of the game. Smashing blocks should feel smoother now. Lots of bugs fixed
Chad (demolitionist)
-added multiplier to unearthed buff (multiplier was not working)
-fixed unearthed data link (wasn't using multiplier upgrade)
-reduced cost of jeweler multiplier upgrades
General:
-fire now lights dynamite
-improving grid density and ordering to make the board look more compact
-updated brick break responsiveness
-fixed flint explanation
-reversed hopper scoring to make scoring mined blocks look better
-added tutorial scoring to hide text box.
-added tutorial pause to show refresh before it shows setup quarry
-fixed exit tutorial early option.
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fixed exit tutorial early issue (allowed you to hit things when in ui)
-Update settings icon
Bugs
-fixed game reset issue where it'd fill level with same blocks
changed descriptions of characters and added difficulty to it
-updated tutorial blocks to use better selection and locked/unlocked states
-fixing issue with burning block breaking causing it to get stuck. issue was that dynomite was trying to turn itself into coal after attacking itself.
-fixed drop animation to use position offset
-lots of sorting/effects stuff
-updated brick break
-fixed selection callback (refactor tools)
-moved selection from block to update in order to smooth out smashing blocks
-removed collider from block pieces (was causing inconsistent quick smashing issue) feels much better now.
-fixed issues with tool highlighting causing issues with instant scoring (I hope)
-fixed some spelling errors
-fixed wrong description for jeweler tiara and unearthed upgrade items
-refactored stop/start tutorial pausing
removed game locking for tools.