Posted November 05, 2025 by Nojoule
#Usability #Tool #Shader
I also added export options for the background, where you can set custom export resolutions.
Regarding the shaders, there is a minimal change, that adds a "time" uniform variable, which is by default -1 and making the shader internally use godots "TIME" and they should behave like before. If you set a value != 0, it will use the set time for the shader. With this, you'll have more control over the effect.