Posted November 17, 2019 by fungifurball
Exercise 3.10: Conflict
Tetris: obstacles/dilemmas
Frogger: obstacles
Bomberman: obstacles & opponents
Minesweeper: obstacles
Solitaire: dilemmas
Exercise 3.11: Boundaries
I think the boundaries in trpgs are mostly set by the game maker, but basically most actions require rolling the dice.
Exercise 3.12: Outcome
Zero-sum games: super smash bros and JoJo Eyes of Heaven
Non-zero-sum games: Overwatch and League of Legend
The main difference would be the result of a death in the game. Usually in zero-sum game, if a player loses it’s a complete lose, but in non-zero-sum games there are often ways to get back and win the game. This also results in longer gameplay and less concerns about being defeated temporarily.
Exercise 3.13: Revised Rules and Procedures
Maybe no longer use dice in the game but every turn they have a set amount of number for the number of steps they can move. It will make the game less exciting because then there would possibly be a way to always win the game.
I learned a lot about how to lead a play-test in this week’s reading. Our previous was kind of like we let the play-tester say their experience and advice and we ask our questions and that was it. We didn’t really take note on play-testers’ behaviors or ask them about what kind of games they usually play. Now I realized that we missed some great opportunities in improving our games